Esports Betting Special Rules
1. General Rules Applicable to Esports
1.1 Esports market settlement: All markets are settled based on in-game scoring events at the end of a match or map, or on the official final result. Settlement is determined according to results published via official broadcasts or match livestreams.
1.2 Match start time: The displayed date and time are for reference only and are not guaranteed to be accurate. If the match takes place within 24 hours after the originally scheduled start time, bets remain valid.
1.3 Match interruption or delay: If the match is not rescheduled within 24 hours from the original start time, all bets will be void.
1.4 Spelling errors in names: Bets remain valid as long as identification is not materially affected.
1.5 Team name changes: Bets remain valid if a team name changes due to organizational transfer or official renaming.
1.6 Use of substitute players: If substitutes are approved by the organizer and an official result is published, bets will be settled as normal.
1.7 Result overturned: If a result is overturned due to cheating or other factors within 72 hours, all bets are void. After this time limit, no further changes will be made.
1.8 Forfeit win: If the organizer declares a forfeit win, all bets are void.
1.9 Team withdrawal mid-match: Bets on completed individual maps will be settled. All other markets for uncompleted content will be void. Subsequent maps may remain valid if settled based on an official result, and may be transferred to a new match ID.
1.10 Overtime included: Unless otherwise stated, markets include overtime.
1.11 Change of match format: If the actual format differs from the original information, the platform reserves the right to void bets.
1.12 Incorrect fixture listing: The platform reserves the right to cancel all bets.
1.13 Early start: If a match starts early, only bets placed before the actual start time are valid.
1.14 Replay or map restart: If a match or map is restarted due to issues, original bets are void and the new match/map will be treated independently.
1.15 Fewer than 10 players at start: Map bets will be void.
1.16 Dispute request: Users must submit a request to customer support within 30 days after the match ends. If no clear evidence is provided, platform records will be deemed final.
1.17 General terms: If these rules conflict with the general sports betting terms, the latter shall prevail.
1.18 Disclaimer: The platform assumes no liability for losses caused by unforeseen circumstances.
1.19 Restricted regions: Users in restricted regions are strictly prohibited from participating in any esports activity. Violating accounts may be flagged, frozen, or closed.
1.20 Bonus management: All esports bonuses are governed by the platform’s bonus policy.
1.21 Dispute handling: Matters related to rule interpretation, settlement, or payment disputes must be handled under these special rules and appealed within 30 days.
2. Game-Specific Esports Rules
Rules for each title—such as CS:GO, Valorant, Dota 2, League of Legends, Honor of Kings, and others—are listed in sequence. The overall structure and a simplified summary are as follows:
If there are fewer than 10 players when a map starts, or if replacements cannot be made within 10 minutes, bets are generally void in most cases.
Overtime, referee decisions, disconnects, withdrawals, and the timing of when a win/loss is determined may affect whether bets are valid.
Some games include independent definitions (e.g., health bars, first hit) or specific formats (e.g., tie-break mechanisms).
If you require the complete game-specific terms, this section can be further split into HTML bullet lists or formatted according to page layout needs.
3. Esports Betting Mechanics and Market Rules
This section covers common betting markets such as:
1X2 markets
Correct score
Over/Under and Odd/Even
Half-time/Full-time combination bets
Handicap markets (including Asian handicap)
Double chance
Round X markets
Reach X points / Xth scorer / match leader, etc.
It also includes individual market terms and duration definitions for simulated categories such as basketball, cricket, baseball, FIFA, NBA 2K/3K, Rocket League, fighting games, tennis, and more.
4. Virtual Sports Betting Terms
Rules for automatically generated, year-round events include:
Virtual Football League (VFLM)
Virtual World Cup (VFWC)
Virtual Basketball League (VBL)
Virtual Horse Racing (VHK)
Virtual Greyhound Racing (VDK)
Virtual cricket, baseball, e-shooting, and e-tennis, etc.
Each competition type specifies its structure, duration, betting windows, and market rules—such as winner, placement, and exact order markets (Exacta, Quinella, Trifecta, Trio), among others.
5. FB Sports Betting Terms Notice
Users must review and agree to the “FB Sports” platform terms independently. 必贏娛樂城 does not have the authority to modify or interpret those rules.